Vad är computer science berkeley
The Department of Electrical Engineering and Computer Sciences (EECS) offers two graduate programs in Computer Science: the Master of Science (MS), and the Doctor of Philosophy (PhD)Courses
Terms offered: Spring 2025, Fall 2024, Summer 2024 8 Week möte, Fall 2023, Spring 2023, Fall 2022, Spring 2022, Fall 2021, Summer 2021 8 Week möte, Fall 2020
Foundations of uppgifter science from three perspectives: inferential thinking, computational thinking, and real-world relevance. Given information arising from some real-world phenomenon, how does one analyze that information so as to understand that phenomenon?
The course teaches critical concepts and skills in computer programming and statistical inference, in conjunction with hands-on analysis of real-world datasets, including economic information, document collections, geographical uppgifter, and social networks. It delves into social and legal issues surrounding information analysis, including issues of privacy and uppgifter ownership.
Foundations of information Science: Read More [+]
Hours & Format
Fall and/or spring: 15 weeks - 3 hours of lecture and 2 hours of laboratory per week
Summer: 8 weeks - 6 hours of lecture and 4 hours of laboratory per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
sista exam required.
Formerly known as: Computer Science C8/Statistics C8/Information C8
Also listed as: DATA C8/INFO C8/STAT C8
Foundations of information Science: Read Less [-]
Terms offered: Spring 2025, Fall 2024, Summer 2024 8 Week Session
An introductory course for students with minimal prior exposure to computer science.
Prepares students for future computer science courses and empowers them to utilize programming to solve problems in their field of study. Presents an overview of the history, great principles, and transformative applications of computer science, as well as a comprehensive introduction to programming. Topics include abstraction, recursion, algorithmic complexity, higher-order functions, concurrency, social implications of computing (privacy, education, algorithmic bias), and fängslande research areas (data science, AI, HCI).
Students will schema in Snap! (a friendly graphical language) and Python, and will design and implement two projects of their choice.
The Beauty and Joy of Computing: Read More [+]
Rules & Requirements
Credit Restrictions: Students will receive no kredit for 10 after having taken W10, 61A, 61B, or 61C.
Hours & Format
Fall and/or spring: 15 weeks - 2 hours of lecture, 1 hour of discussion, and 4 hours of laboratory per week
Summer: 8 weeks - 4 hours of lecture, 2 hours of discussion, and 8 hours of laboratory per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
sista exam required.
Instructors: Garcia, Hug
The Beauty and Joy of Computing: Read Less [-]
Terms offered: Fall 2012
This course meets the programming prerequisite for 61A. An introduction to the beauty and joy of computing. The history, social implications, great principles, and future of computing. Beautiful applications that have changed the world.
How computing empowers upptäckt and progress in other fields.
The Master of Science (MS) emphasizes research preparation and experience and, for most students, is a chance to lay the groundwork for pursuing a PhDRelevance of computing to the lärjunge and gemenskap will be emphasized. Students will learn the joy of programming a computer using a friendly, graphical language, and will complete a substantial grupp programming project related to their interests.
The Beauty and Joy of Computing: Read More [+]
Rules & Requirements
Credit Restrictions: Students will receive no kredit for W10 after taking 10, 61A, 61B or 61C.
A deficient grade in 10 may be removed bygd taking W10.
Hours & Format
Fall and/or spring: 15 weeks - 2 hours of web-based lecture and 5 hours of web-based discussion per week
Summer: 8 weeks - 4 hours of web-based lecture and 10 hours of web-based discussion per week
Online: This fryst vatten an online course.
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
sista exam required.
Instructors: Garcia, Hug
The Beauty and Joy of Computing: Read Less [-]
Terms offered: Fall 2019, Fall 2018, Spring 2018
Computer Science 36 fryst vatten a seminar for CS Scholars who are concurrently taking CS61A: The Structure and Interpretation of Computer Programs. CS Scholars fryst vatten a cohort-model schema to provide support in exploring and potentially declaring a CS major for students with little to no computational background prior to coming to the university.
CS 36 provides an introduction to the CS curriculum at UC Berkeley, and the overall CS landscape in both industry and academia—through the lens of accessibility and its relevance to diversity. Additionally, CS36 provides technical instruction to review concepts in CS61A, in beställning to support CS Scholars’ individual learning and success in the CS61A course.
CS Scholars Seminar: The Educational Climate in CS & CS61A technical discussions: Read More [+]
Objectives & Outcomes
Student Learning Outcomes: Students will know where to find several support services including tutoring, advising, counseling, and career advice.
Students will perform as well as possible in the CS61A prerequisite for the CS major.
They will also have customized schema plans for completing the major within fyra years.
Rules & Requirements
Prerequisites: Prerequisite satisfied Concurrently: Participating in the CS Scholars schema, and concurrently taking COMPSCI 61A
Hours & Format
Fall and/or spring: 15 weeks - 2 hours of seminar per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Offered for pass/not resehandling grade only.
Alternative to sista exam.
Instructor: Hunn
CS Scholars Seminar: The Educational Climate in CS & CS61A technical discussions: Read Less [-]
Terms offered: Spring 2025, Fall 2023, Spring 2022
Freshman and sophomore seminars offer lower division students the opportunity to explore an intellectual topic with a faculty member and a group of peers in a small-seminar setting.
These seminars are offered in all campus departments; topics vary from department to department and from semester to semester. Enrollment limits are set bygd the faculty, but the suggested limit fryst vatten 25.
Freshman/Sophomore Seminar: Read More [+]
Rules & Requirements
Prerequisites: Priority given to freshmen and sophomores
Repeat rules: Course may be repeated for kredit when topic changes.
Hours & Format
Fall and/or spring: 15 weeks - 2-3 hours of seminar per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Offered for pass/not resehandling grade only.
sista Exam To be decided bygd the instructor when the class fryst vatten offered.
Freshman/Sophomore Seminar: Read Less [-]
Terms offered: Spring 2025, Fall 2024, Spring 2024
Implementation of generic operations. Streams and iterators. Implementation techniques for supporting functional, object-oriented, and constraint-based programming in the Scheme programming language.
tillsammans with 9D, 47A constitutes an abbreviated, self-paced utgåva of 61A for students who have already taken a course equivalent to 61B.
Completion of Work in Computer Science 61A: Read More [+]
Rules & Requirements
Prerequisites:COMPSCI 61B, COMPSCI 9D, and consent of instructor
Credit Restrictions: Students will receive no kredit for 47A after taking 61A.
Hours & Format
Fall and/or spring: 15 weeks - 0 hours of self-paced per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
sista exam required.
Instructor: Garcia
Completion of Work in Computer Science 61A: Read Less [-]
Terms offered: Spring 2025, Fall 2024, Spring 2024
Iterators. Hashing, applied to strings and multi-dimensional structures. Heaps. Storage management. Design and implementation of a schema containing hundreds of lines of code.
Students who have completed a portion of the subject matter of COMPSCI 61B may, with consent of instructor, complete COMPSCI 61B in this self-paced course.
Please note that students in the College of Engineering are required to receive additional permission from the College as well as the EECS department for the course to count in place of COMPSCI 61B.
Completion of Work in Computer Science 61B: Read More [+]
Rules & Requirements
Prerequisites: A course in information structures, COMPSCI 9G, and consent of instructor
Credit Restrictions: Students will receive no kredit for 47B after taking 61B.
Hours & Format
Fall and/or spring: 15 weeks - 0 hours of self-paced per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
sista exam required.
Instructor: Garcia
Completion of Work in Computer Science 61B: Read Less [-]
Terms offered: Spring 2025, Fall 2024, Spring 2024
MIPS instruction set simulation. The assembly and linking process. Caches and virtual memory. Pipelined computer organization.
Students with sufficient partial kredit in 61C may, with consent of instructor, complete the kredit in this self-paced course.
Completion of Work in Computer Science 61C: Read More [+]
Rules & Requirements
Prerequisites: Experience with assembly language including writing an interrupt handler, COMPSCI 9C, and consent of instructor
Credit Restrictions: Students will receive no kredit for COMPSCI 47C after completing COMPSCI 61C, or COMPSCI 61CL.
Hours & Format
Fall and/or spring: 15 weeks - 0 hours of self-paced per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
sista exam required.
Instructor: Garcia
Completion of Work in Computer Science 61C: Read Less [-]
Terms offered: Spring 2025, Fall 2024, Summer 2024 8 Week Session
An introduction to programming and computer science focused on abstraction techniques as means to manage schema complexity.
Techniques include procedural abstraction; control abstraction using recursion, higher-order functions, generators, and streams; uppgifter abstraction using interfaces, objects, classes, and generic operators; and language abstraction using interpreters and macros. The course exposes students to programming paradigms, including functional, object-oriented, and declarative approaches.
It includes an introduction to asymptotic analysis of algorithms. There are several significant programming projects.
The Structure and Interpretation of Computer Programs: Read More [+]
Hours & Format
Fall and/or spring: 15 weeks - 3 hours of lecture, 1.5 hours of discussion, and 1.5 hours of laboratory per week
Summer: 8 weeks - 6 hours of lecture, 3 hours of discussion, and 3 hours of laboratory per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
sista exam required.
Instructors: Garcia, Hilfinger
The Structure and Interpretation of Computer Programs: Read Less [-]
Terms offered: Spring 2025, Fall 2024, Spring 2024
Fundamental dynamic uppgifter structures, including linear lists, queues, trees, and other linked structures; arrays strings, and hash tables.
Storage management.
A bachelor’s degree in CS will prepare you for a diverse variety of interesting jobs including software engineering, development, data analytics, and consultingElementary principles of software engineering. sammanfattning information types. Algorithms for sorting and searching. Introduction to the Java programming language.
Data Structures: Read More [+]
Hours & Format
Fall and/or spring: 15 weeks - 3 hours of lecture, 1 hour of discussion, and 2 hours of laboratory per week
Summer: 8 weeks - 6 hours of lecture, 2 hours of discussion, and 4 hours of laboratory per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
sista exam required.
Instructors: Hilfinger, Shewchuk
Data Structures: Read Less [-]
Terms offered: Spring 2025, Fall 2024, Summer 2024 8 Week Session
The internal organization and operation of digital computers. Machine architecture, support for high-level languages (logic, arithmetic, instruction sequencing) and operating systems (I/O, interrupts, memory management, process switching).
Elements of computer logic design. Tradeoffs involved in fundamental architectural design decisions.
Great Ideas of Computer Architecture (Machine Structures): Read More [+]
Hours & Format
Fall and/or spring: 15 weeks - 3 hours of lecture, 1 hour of discussion, and 2 hours of laboratory per week
Summer: 8 weeks - 6 hours of lecture, 2 hours of discussion, and 4 hours of laboratory per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
sista exam required.
Instructors: Garcia, Katz, Stojanovic
Great Ideas of Computer Architecture (Machine Structures): Read Less [-]
Terms offered: Summer 2019 8 Week Session
An introduction to programming and computer science focused on abstraction techniques as means to manage schema complexity. Techniques include procedural abstraction; control abstraction using recursion, higher-order functions, generators, and streams; uppgifter abstraction using interfaces, objects, classes, and generic operators; and language abstraction using interpreters and macros.
The course exposes students to programming paradigms, including functional, object-oriented, and declarative approaches. It includes an introduction to asymptotic analysis of algorithms. There are several significant programming projects.
The Structure and Interpretation of Computer Programs (Online): Read More [+]
Rules & Requirements
Prerequisites: MATH 1A (may be taken concurrently); programming experience equivalent to that gained from a score of 3 or above on the Advanced Placement Computer Science A exam
Credit Restrictions: Students will receive no kredit for Computer Science W61A after completing Computer Science 47A or Computer Science 61A.
You might choose a career in computer graphics and animation or product managementA deficient grade in Computer Science W61A may be removed bygd taking Computer Science 61A.
Hours & Format
Fall and/or spring: 15 weeks - 3 hours of web-based lecture, 1.5 hours of laboratory, and 1.5 hours of web-based discussion per week
Summer: 8 weeks - 6 hours of web-based lecture, 3 hours of laboratory, and 3 hours of web-based discussion per week
Online: This fryst vatten an online course.
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
sista exam required.
Instructor: Denero
The Structure and Interpretation of Computer Programs (Online): Read Less [-]
Terms offered: Spring 2025, Fall 2024, Summer 2024 8 Week Session
Logic, infinity, and induction; applications include undecidability and stable marriage bekymmer.
Modular arithmetic and GCDs; applications include primality testing and cryptography. Polynomials; examples include error correcting codes and inskjutning. Probability including sample spaces, independence, random variables, lag of large numbers; examples include load balancing, existence arguments, Bayesian inference.
Discrete Mathematics and Probability Theory: Read More [+]
Rules & Requirements
Prerequisites: Sophomore mathematical maturity, and programming experience equivalent to that gained with a score of 3 or above on the Advanced Placement Computer Science A exam
Credit Restrictions: Students will receive no kredit for Computer Science 70 after taking Mathematics 55.
Hours & Format
Fall and/or spring: 15 weeks - 3 hours of lecture and 2 hours of discussion per week
Summer: 8 weeks - 6 hours of lecture and 4 hours of discussion per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
sista exam required.
Instructors: Rao, Vazirani, Wagner, Sahai
Discrete Mathematics and Probability Theory: Read Less [-]
Terms offered: Fall 2007
Sophomore seminars are small interactive courses offered bygd faculty members in departments all across the campus. Sophomore seminars offer opportunity for close, regular intellectual contact between faculty members and students in the crucial second year.
The topics vary from department to department and semester to semester. Enrollment limited to 15 sophomores.
Sophomore Seminar: Read More [+]
Rules & Requirements
Prerequisites: At discretion of instructor
Repeat rules: Course may be repeated for kredit when topic changes.
Hours & Format
Fall and/or spring:
5 weeks - 3-6 hours of seminar per week
10 weeks - 1.5-3 hours of seminar per week
15 weeks - 1-2 hours of seminar per week
Summer:
6 weeks - 2.5-5 hours of seminar per week
8 weeks - 2-4 hours of seminar per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: The grading option will be decided bygd the instructor when the class fryst vatten offered.
sista exam required.
Sophomore Seminar: Read Less [-]
Terms offered: Spring 2025, Fall 2024, Summer 2024 8 Week möte, Spring 2023, Fall 2022
Development of Computer Science topics appearing in Foundations of uppgifter Science (C8); expands computational concepts and techniques of abstraction. Understanding the structures that underlie the programs, algorithms, and languages used in information science and elsewhere.
Mastery of a particular programming language while studying general techniques for managing schema complexity, e.g., functional, object-oriented, and declarative programming. Provides practical experience with composing larger systems through several significant programming projects.
Computational Structures in uppgifter Science: Read More [+]
Objectives & Outcomes
Course Objectives: Develop a foundation of computer science concepts that arise in the context of uppgifter analytics, including algorithm, representation, interpretation, abstraction, sequencing, conditional, function, iteration, recursion, types, objects, and testing, and develop proficiency in the application of these concepts in the context of a modern programming language at a scale of whole programs on par with a traditional CS introduction course.
Student Learning Outcomes: Students will be able to demonstrate a working knowledge of these concepts and a proficiency of programming based upon them sufficient to construct substantial stand-alone programs.
Hours & Format
Fall and/or spring: 15 weeks - 2-2 hours of lecture, 2-2 hours of laboratory, and 0-1 hours of supplement per week
Summer: 8 weeks - 4-4 hours of lecture, 4-4 hours of laboratory, and 0-2 hours of supplement per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
sista exam required.
Instructors: Ball, Culler, DeNero
Formerly known as: Computer Science 88
Also listed as: DATA C88C
Computational Structures in information Science: Read Less [-]
Terms offered: Spring 2025, Fall 2024, Summer 2024 8 Week möte, Spring 2024, Fall 2022, Fall 2021, Fall 2020
In this course, students will explore the uppgifter science lifecycle, including question formulation, uppgifter collection and cleaning, exploratory uppgifter analysis and visualization, statistical inference and prediction, and decision-making. This class will focus on quantitative critical thinking and key principles and techniques needed to carry out this cycle.
These include languages for transforming, querying and analyzing data; algorithms for machine learning methods including regression, classification and clustering; principles behind creating informative uppgifter visualizations; statistical concepts of measurement error and prediction; and techniques for scalable information processing.
Principles & Techniques of information Science: Read More [+]
Rules & Requirements
Prerequisites:DATA C8 or STAT 20 with a C- or better, or Pass; and COMPSCI 61A, COMPSCI/DATA C88C, or ENGIN 7 with a C- or better, or Pass; Corequisite: MATH 54, 56, 110, EECS 16A, PHYSICS 89 or equivalent linear algebra (C- or better, or resehandling, required if completed prior to information C100)
Credit Restrictions: Students will receive no kredit for DATA C100\STAT C100\COMPSCI C100 after completing uppgifter 100.
A deficient grade in DATA C100\STAT C100\COMPSCI C100 may be removed bygd taking information 100.
Hours & Format
Fall and/or spring: 15 weeks - 3-3 hours of lecture, 1-1 hours of discussion, and 0-1 hours of laboratory per week
Summer: 8 weeks - 6-6 hours of lecture, 2-2 hours of discussion, and 0-2 hours of laboratory per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
sista exam required.
Instructors: Gonzalez, Nourozi, Perez, Yan
Formerly known as: Statistics C100/Computer Science C100
Also listed as: DATA C100/STAT C100
Principles & Techniques of information Science: Read Less [-]
Terms offered: Spring 2025, Spring 2024, Spring 2023
Instruction set architecture, microcoding, pipelining (simple and complex).
Memory hierarchies and virtual memory. Processor parallelism: VLIW, vectors, multithreading. Multiprocessors.
Computer Architecture and Engineering: Read More [+]
Hours & Format
Fall and/or spring: 15 weeks - 3 hours of lecture and 2 hours of discussion per week
Summer: 8 weeks - 6 hours of lecture and 4 hours of discussion per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
Alternative to sista exam.
Instructors: Asanovic, Culler, Kubiatowicz, Wawrzynek
Computer Architecture and Engineering: Read Less [-]
Terms offered: Spring 2025, Summer 2024 8 Week möte, Spring 2024
The design, implementation, and evaluation of user interfaces. User-centered design and task analysis.
Conceptual models and interface metaphors. Usability inspection and evaluation methods. Analysis of user study uppgifter. Input methods (keyboard, pointing, touch, tangible) and input models. Visual design principles. Interface prototyping and implementation methodologies and tools. Students will develop a user interface for a specific task and mål user group in teams.
User Interface Design and Development: Read More [+]
Rules & Requirements
Prerequisites:COMPSCI 61B or COMPSCI 61BL
Credit Restrictions: Students will receive no kredit for Computer Science 160 after taking Computer Science 260A.
Hours & Format
Fall and/or spring: 15 weeks - 3 hours of lecture and 1 hour of discussion per week
Summer: 8 weeks - 6 hours of lecture and 2 hours of discussion per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
sista exam required.
Instructors: Agrawala, Canny, Hartmann, Paulos
User Interface Design and Development: Read Less [-]
Terms offered: Spring 2025, Fall 2024, Summer 2024 8 Week Session
Introduction to computer säkerhet. Cryptography, including encryption, authentication, hash functions, cryptographic protocols, and applications.
Operating struktur säkerhet, tillgång control. Network säkerhet, firewalls, viruses, and worms. Software säkerhet, defensive programming, and language-based säkerhet. Case studies from real-world systems.
Computer Security: Read More [+]
Hours & Format
Fall and/or spring: 15 weeks - 3-3 hours of lecture and 1-1.5 hours of discussion per week
Summer: 8 weeks - 6-6 hours of lecture and 2-3 hours of discussion per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
sista exam required.
Instructors: Paxson, Song, Wagner
Computer Security: Read Less [-]
Terms offered: Spring 2025, Fall 2024, Spring 2024
Basic concepts of operating systems and struktur programming. Utility programs, subsystems, multiple-program systems. Processes, interprocess communication, and synchronization.
Memory allocation, segmentation, paging. Loading and linking, libraries. Resource allocation, scheduling, performance evaluation. en samling dokument eller en elektronisk lagring av data systems, storage devices, I/O systems. Protection, säkerhet, and privacy.
Operating Systems and struktur Programming: Read More [+]
Terms offered: Spring 2025, Fall 2024, Spring 2024
Survey of programming languages.
The design of modern programming languages. Principles and techniques of scanning, parsing, semantic analysis, and code generation. Implementation of compilers, interpreters, and assemblers. Overview of run-time organization and error handling.
Programming Languages and Compilers: Read More [+]
Terms offered: Spring 2025, Fall 2024, Spring 2024
This course fryst vatten an introduction to the Internet architecture.
We will focus on the concepts and fundamental design principles that have contributed to the Internet's scalability and robustness and survey the various protocols and algorithms used within this architecture. Topics include layering, addressing, intradomain routing, interdomain routing, reliable delivery, congestion control, and the core protocols (e.g., TCP, UDP, IP, DNS, and HTTP) and network technologies (e.g., Ethernet, wireless).
Introduction to the Internet: Architecture and Protocols: Read More [+]
Terms offered: Fall 2024, Summer 2024 8 Week möte, Fall 2023
Ideas and techniques for formgivning, developing, and modifying large software systems.
Service-oriented architecture, behavior-driven design with user stories, cloud computing, test-driven development, automated testing, cost and quality metrics for maintainability and effort uppskattning, practical performance and säkerhet in software operations, design patterns and refactoring, specification and documentation, agile project grupp organization and management.
Introduction to Software Engineering: Read More [+]
Objectives & Outcomes
Student Learning Outcomes: Students will learn how to approach and add functionality to a legacy code base;
Students will learn how to identify, measure, and lösa maintainability problems in code;
Students will learn how to work with nontechnical customers and omvandla customer requirements into a software strategi that can be effort-estimated, built, and deployed to the public cloud, including the use of behavior-driven design, user stories, and velocity;
Students will learn how to write automated tests and measure test coverage;
Students will learn practical säkerhet and performance considerations for SaaS applications.
Students will learn the architecture and machinery of software as a service; the agile/XP methodology for software development and how it compares with other methodologies, including "Plan-and-document" methodologies;
Students will learn the role of software design patterns in refactoring, and how to identify opportunities to use them;
Hours & Format
Fall and/or spring: 15 weeks - 3 hours of lecture and 1 hour of discussion per week
Summer: 8 weeks - 6 hours of lecture and 2 hours of discussion per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
sista exam required.
Instructors: Fox, Ball
Introduction to Software Engineering: Read Less [-]
Terms offered: Spring 2025, Spring 2024, Spring 2023
Open-ended design project enhancing or creating software for real customers in an agile grupp setting. Teamwork coordination, effective customer meetings, pre- and post-iteration grupp meetings, running scrums and standups, technical communication.
Contributing as a grupp to an open-source project; tools and workflows associated with open source collaboration, including fork-and-pull, rebase, upstream merge, continuous deployment & integration.
Software Engineering grupp Project: Read More [+]
Objectives & Outcomes
Course Objectives: Students will work in a grupp to develop new software or enhance existing software for a customer with a real business need.
Student Learning Outcomes: Students will learn how to conduct effective meetings with nontechnical customers and work with their feedback;
Students will learn how to coordinate teamwork on developing, testing, and deploying features; and in most cases, how to approach a legacy codebase and add features to it.
Students will learn to run a small grupp including cirkelrörelse of grupp roles such as product owner, scrum mästare, and so on;
Hours & Format
Fall and/or spring: 15 weeks - 3 hours of discussion and 8 hours of fieldwork per week
Summer: 8 weeks - 6 hours of discussion and 16 hours of fieldwork per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
Alternative to sista exam.
Course Objectives: Develop a foundation of computer science concepts that arise in the context of data analytics, including algorithm, representation, interpretation, abstraction, sequencing, conditional, function, iteration, recursion, types, objects, and testing, and develop proficiency in the application of these concepts in the context of aInstructors: Fox, Sen
Software Engineering grupp Project: Read Less [-]
Terms offered: Summer 2021 8 Week möte, Fall 2020, Summer 2020 8 Week Session
This course presents ideas and techniques for formgivning, developing, and modifying large software systems using Agile techniques and tools.
Topics include: function-oriented and object-oriented modular design techniques, formgivning for re-use and maintainability including proper use of design patterns, behavior-driven design, test-driven development, user stories for requirements elicitation & documentation, verification and validation, cost and quality metrics and uppskattning, project grupp organization and management, analyzing and refactoring legacy code.
Software Engineering: Read More [+]
Objectives & Outcomes
Student Learning Outcomes: Students will learn how to apply BDD & TDD to identify the main parts of a legacy code base, measure code quality, and refactor code to improve its quality;
Students will learn how to apply behavior-driven development (BDD) to elicit customer needs and något som utförs snabbt exempelvis expressleverans them as user stories that will drive development;
Students will learn how to apply the key ideas of learning a new ramverk to construct and deploy simple Rails applications;
Students will learn how to apply the key ideas of learning a new language in beställning to construct programs in Ruby;
Students will learn how to construct unit- and module-level tests and measure their coverage;
Students will learn how to exercise best practices in planning, effort uppskattning, and coordination of the efforts of small software teams, using appropriate tools to support those practices;
Students will learn how to identify and repair potential app-level säkerhet and performance problems.
Students will learn how to recognize when an appropriate Design Pattern may improve code quality, and refactor code to apply those Design Patterns;
Students will learn how to summarize the key architectural elements of RESTful SaaS applications and microservices;
Students will learn to articulate the primary differences between Agile and Plan-and-Document methodologies;
Hours & Format
Fall and/or spring: 15 weeks - 3 hours of web-based lecture and 1 hour of discussion per week
Summer: 8 weeks - 6 hours of web-based lecture and 0 hours of discussion per week
Online: This fryst vatten an online course.
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
sista exam required.
Instructors: Fox, Sen
Software Engineering: Read Less [-]
Terms offered: Spring 2025, Fall 2024, Spring 2024
Concept and basic techniques in the design and analysis of algorithms; models of computation; lower bounds; algorithms for optimum search trees, balanced trees and UNION-FIND algorithms; numerical and algebraic algorithms; combinatorial algorithms.
datorteknologi machines, how to count steps, deterministic and nondeterministic datorteknologi machines, NP-completeness. Unsolvable and intractable problems.
Efficient Algorithms and Intractable Problems: Read More [+]
Hours & Format
Fall and/or spring: 15 weeks - 3 hours of lecture and 1 hour of discussion per week
Summer: 8 weeks - 6 hours of lecture and 2 hours of discussion per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
sista exam required.
Instructors: Demmel, Papadimitriou, Rao, Wagner, Vazirani
Efficient Algorithms and Intractable Problems: Read Less [-]
Terms offered: Spring 2024, Spring 2021
Cryptography or kryptografi fryst vatten the science of formgivning algorithms and protocols for enabling parties to communicate and compute securely in an untrusted environment (e.g.
secure communication, digital signature, etc.) Over the gods kvartet decades, cryptography has transformed from an ad hoc collection of mysterious tricks into a rigorous science based on firm complexity-theoretic foundations. This modern complexity-theoretic approach to cryptography will be the focus. E.g., in the context of encryption we will begin bygd giving a precise mathematical definition for what it means to be a secure encryption scheme and then give a construction (realizing this säkerhet notion) assuming various computational hardness assumptions (e.g.
factoring).
Cryptography: Read More [+]
Hours & Format
Fall and/or spring: 15 weeks - 3 hours of lecture and 1 hour of discussion per week
Summer: 8 weeks - 6 hours of lecture and 2 hours of discussion per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
sista exam required.
Instructor: Garg
Cryptography: Read Less [-]
Terms offered: Fall 2024, Fall 2022, Spring 2022
Finite automata, datorteknologi machines and RAMs. Undecidable, exponential, and polynomial-time problems. Polynomial-time equivalence of all reasonable models of computation. Nondeterministic datorteknologi machines.
Theory of NP-completeness: Cook's theorem, NP-completeness of basic problems. Selected topics in language theory, complexity and randomness.
Computability and Complexity: Read More [+]
Hours & Format
Fall and/or spring: 15 weeks - 3 hours of lecture and 1 hour of discussion per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
sista exam required.
Instructors: Papadimitriou, Seshia, Sinclair, Vazirani
Computability and Complexity: Read Less [-]
Terms offered: Spring 2025, Spring 2023, Spring 2022
Permutations, combinations, principle of inclusion and exclusion, generating functions, Ramsey theory.
Expectation and variance, Chebychev's inequality, Chernov bounds. Birthday motsägelse, coupon collector's bekymmer, Markov chains and entropy computations, universal hashing, random number generation, random graphs and probabilistic existence bounds.
Combinatorics and Discrete Probability: Read More [+]
Hours & Format
Fall and/or spring: 15 weeks - 3 hours of lecture and 1 hour of discussion per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
sista exam required.
Instructors: Bartlett, Papadimitriou, Sinclair, Vazirani
Combinatorics and Discrete Probability: Read Less [-]
Terms offered: Fall 2020, Fall 2018, Fall 2017
Algorithms and probabilistic models that arise in various computational biology applications: suffix trees, suffix arrays, pattern matching, repeat finding, sequence justering, phylogenetics, genome rearrangements, hidden Markov models, gene finding, motif finding, stochastic context free grammars, RNA secondary structure.
There are no biology prerequisites for this course, but a strong quantitative background will be essential.
Algorithms for Computational Biology: Read More [+]
Hours & Format
Fall and/or spring: 15 weeks - 3 hours of lecture and 1 hour of discussion per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
sista exam required.
Instructor: Song
Algorithms for Computational Biology: Read Less [-]
Terms offered: Spring 2025, Fall 2022
This course will provide familiarity with algorithms and probabilistic models that arise in various computational biology applications, such as suffix trees, suffix arrays, pattern matching, repeat finding, sequence anpassning, phylogenetics, hidden Markov models, gene finding, motif finding, linear/logistic regression, random forests, convolutional neural networks, genome-wide association studies, pathogenicity prediction, and sequence-to-epigenome prediction.
Algorithms for Computational Biology: Read More [+]
Objectives & Outcomes
Student Learning Outcomes: Understand the basic elements of molecular, fängelse, and evolutionary biology.
Understand the key probabilistic and machine learning models used in computational biology applications.
Understand various uppgifter structures and algorithms that arise in computational biology.
Hours & Format
Fall and/or spring: 15 weeks - 3 hours of lecture and 1 hour of discussion per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
sista exam required.
It includes the theory of computation, the design and analysis of algorithms, the architecture and logic design of computers, programming languages, compilers, operating systems, scientific computation, computer graphics, databasesInstructors: Song, Yun, Ioannidis
Also listed as: CMPBIO C176
Algorithms for Computational Biology: Read Less [-]
Terms offered: Spring 2025, Spring 2024
The class provides an introduction to algorithmic questions in economic design. The class will cover problems of public goods and social choice, as well as allocative questions and private consumption.
The focus fryst vatten on normative questions: From the perspective of social goals, these are efficiency, fairness, and equity. In terms of private goals, the focus fryst vatten on revenue maximization. The course will cover voting, fair division, pricing and marknad mechanisms. There fryst vatten an emphasis on the algorithmic questions that arise naturally in economic design.
Algorithmic Economics: Read More [+]
Rules & Requirements
Prerequisites: Students should be comfortable with formal mathematical proofs, and will be expected to write proofs on their own
Hours & Format
Fall and/or spring: 15 weeks - 3 hours of lecture and 1 hour of discussion per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
sista exam required.
Also listed as: ECON C147
Algorithmic Economics: Read Less [-]
Terms offered: Fall 2024, Fall 2023
This advanced undergraduate course introduces students to computing with visual uppgifter (images and video). We will cover acquisition, representation, and manipulation of visual data from digital photographs (image processing), image analysis and visual understanding (computer vision), and image synthesis (computational photography).
Key algorithms will be presented, ranging from classical to contemporary, with an emphasis on using these techniques to build practical systems. The hands-on emphasis will be reflected in the programming assignments, where students will acquire their own images and develop, largely from scratch, image analysis and synthesis tools for real-world applications.
Intro to Computer framtidsperspektiv and Computational Photography: Read More [+]
Objectives & Outcomes
Course Objectives: Students will learn classic algorithms in image manipulation with Gaussian and Laplacian Pyramids, understand the hierarchy of image transformations including homographies, and how to warp an image with these transformations.
Students will learn how to apply Convolutional Neural Networks for computer framtidsperspektiv problems and how they can be used for image manipulation.
Students will learn the fundamentals of 3D vision: stereo, multi-view geometry, camera calibration, structure-from-motion, multi-view stereo, and the plenoptic function.
Students will learn the fundamentals of image processing from the mechanics of a pin-hole camera, representation of images as pixels, physics of light and the process of image formation, to manipulating the visual data using meddelande processing techniques in the spatial and frequency domains.
Student Learning Outcomes: After this class, students will be comfortable implementing, from scratch, these algorithms in modern programming languages and deep learning libraries.
Hours & Format
Fall and/or spring: 15 weeks - 3 hours of lecture and 1 hour of discussion per week
Summer: 8 weeks - 6 hours of lecture and 2 hours of discussion per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
sista exam required.
Instructors: Efros, Kanazawa
Intro to Computer framtidsperspektiv and Computational Photography: Read Less [-]
Terms offered: Spring 2025, Fall 2024, Spring 2008, Spring 2007
Deep Networks have revolutionized computer framtidsperspektiv, language technology, robotics and control. They have growing impact in many other areas of science and engineering.
They do not however, follow a closed or compact set of theoretical principles. In Yann Lecun's words they require "an interplay between intuitive insights, theoretical modeling,
practical implementations, empirical studies, and scientific analyses." This course attempts to cover that ground.
Designing, Visualizing and Understanding Deep Neural Networks: Read More [+]
Objectives & Outcomes
Student Learning Outcomes: Students will komma to understand visualizing deep networks.
Exploring the training and use of deep networks with visualization tools.
Students will learn design principles and best practices: design motifs that work well in particular domains, structure optimization and parameter optimization.
Understanding deep networks. Methods with formal guarantees: generative and adversarial models, tensor factorization.
Hours & Format
Fall and/or spring: 15 weeks - 3 hours of lecture and 1 hour of discussion per week
Additional Details
Subject/Course Level: Computer Science/Undergraduate
Grading/Final exam status: Letter grade.
Alternative to sista exam.
Instructor: Gonzalez
Formerly known as: Computer Science 182
Also listed as: DATA C182
Designing, Visualizing and Understanding Deep Neural Networks: Read Less [-]
Terms offered: Spring 2025, Spring 2024, Spring 2023
Techniques of modeling objects for the purpose of computer rendering: boundary representations, constructive solids geometry, hierarchical en plats där en händelse inträffar ofta inom teater eller film descriptions.
Mathematical techniques for curve and surface representation. Basic elements of a computer graphics rendering pipeline; architecture of modern graphics display devices. Geometrical transformations such as cirkelrörelse, scaling, translation, and their matrix representations. Homogeneous coordinates, projective and perspective transformations. Algorithms for clipping, hidden surface removal, rasterization, and anti-aliasing.
Scan-line based and ray-based rendering algorithms. Lighting models for reflection, refraction, transparency.